NV hardware for months now, ordinary gamers who bought a game expecting a high-quality experience shouldn’t be punished over poor optimization from a vendor. It’s not clear if the later game patches in June and July resolved the major problems with the GTX 970’s performance as reported on Eurogamer, but its clear that older NV cards are still having problems - and while gamers and enthusiasts have been arguing over DX12 performance on AMD vs. Quantum Break is an artistically distinct shooter, with a compelling and malleable plot and excellent performances from its main players in both their digital and live-action forms. As of this writing, the company has not announced any plans to do so. If Remedy wants to, well, remedy this situation, it should offer Steam codes to anyone who bought the game already on the Windows Store. Microsoft’s complete failure to perform any kind of quality control on its Windows Store titles are indicative of its general failure to transform the Windows Store from a cesspool where garbage software goes to die to anything worth using - but it looks like it’ll be end-users who pay the price for Remedy’s lack of experience and Microsoft’s willingness to look the other way. Even so, this isn’t going to sit right with buyers who forked over good cash for a substandard API implementation and are now essentially being told to buy the Steam version at full price if they want the experience they should’ve gotten in the first place. We don’t blame Remedy Entertainment for wanting to reach the widest possible audience, and we actually speculated that Quantum Break’s less-than ideal performance in DX12 might be linked to engine difficulties and inexperience. “Random driver crashes make the game more challenging!” said no one, ever.
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